Hi, I'm

Liam Ridings

Senior UX Designer

Liam Ridings

I design onboarding, activation and payments for fintech and retail products used by millions. Most recently: taking thinkmoney customers from sign-up to first transaction in a single session, down from a 3-5 day wait.

Selected work

My stack

The tools behind the work
FigmaDesign, prototyping & systems
MiroWorkshops, flows & collaboration
ClaudeAI collaboration & workflow design
MobbinUX pattern research & reference
SlackTeam comms & collaboration
JiraSprint & delivery tracking

Design that changes how people feel, not just what they can do.

Senior UX designer with 8 years in design, most of them in fintech and retail. I work best where design sits close to the decisions, and I keep it there by staying close to the research.

6M+
Users reached
8
Years experience
Sep 2025 - CurrentthinkmoneySenior UX Designer
Aug 2024 - Sep 2025moneyappiFounding UX Designer
Jan 2023 - Aug 2024Frasers GroupSenior UX/UI Designer
Mar 2019 - Jan 2023Buy It DirectWeb Designer
Feb 2018 - Mar 2019Glasdon UKGraphic Designer

Kind words

Here are a few kind words people have to say about collaborating and solving problems with me.

Liam is exceptionally talented and is passionate about creating meaningful, accessible and desirable products for our users. He consistently demonstrates a profound understanding of user-centred design using design thinking to enhance the user’s journey and overall satisfaction.

Liam has owned the App project in which he has been the UX design lead. His eye for detail and positive attitude has ensured this project was delivered at high standards with tight timeframes. I can always count on Liam to deliver.

Liam works effectively with cross-functional teams and individually. He has strong problem-solving skills and creativity when faced with challenges. I am confident that Liam will excel in any role and wholeheartedly recommend him without hesitation.

Emily HilditchHead of UX, Frasers Group

I enjoyed working with, and managing, Liam. He’s really dedicated to getting the job done, giving each task his all and putting overtime in to get urgent work over the line. He’s passionate about self development too, which is always good to see.

John GrahamHead of Design, Buy It Direct
FeaturedFintechMobile AppAI DesignB2B Dashboard

moneyappi

A financial wellbeing platform blending AI guidance with gamified, behaviour-led design. As founding designer I took it from brand identity to a shipped product.

Role
Founding UX Designer
Timeline
Aug 2024 - Sep 2025
Platform
iOS · Android · Web
moneyappi home carousel showing the appiScore dial at 418 with Buddi alongside it moneyappi home carousel showing the habits chest, streak count and AppiCoins balance

01 · The challenge

91% of employees report financial anxiety

Source: figures cited at moneyappi’s launch (Workplace Journal, 2025); underlying data attributed to Deloitte and the Health and Safety Executive.

Yet most workplace financial benefits sit unused, because they feel bought for everyone and built for no one. Money anxiety bleeds into confidence, into productivity, into the decisions people make every day. And the tools that exist are either clinical or hard to stick with. Usually both.

moneyappi set out to change that. The experience I was hired to design had to help people genuinely understand their finances, without ever making them feel overwhelmed or judged.

moneyappi Ltd was incorporated on 1 August 2024, the month I joined as its first designer. The company sits within Think Money Group, the same group I later moved across to at thinkmoney, so this project is the first half of a two-year arc with one employer.

The first thing I changed was the name. The working concept was Money Wellness in Work, borrowed from Money Wellness, the group’s existing debt-solutions brand. I argued against it in my first weeks: a product asking employees to build financial confidence shouldn’t share a name with the service people turn to when things have already gone wrong. It would have framed the app as somewhere you go with problems rather than somewhere you go to make progress.

The concept became moneyappi. Welly became Buddi.

01
Dual audience
Serve individuals and HR teams with one coherent product language.
02
Engagement over utility
Tools people only open in crisis don’t build financial confidence.
03
Trust through design
In a financial product, every mechanic has to earn its place.

02 · Research & discovery

People didn’t want another dashboard

I tested early concepts with more than 20 participants using Figma prototypes and moderated sessions over Zoom and in person, primarily with HR professionals and general employees across mixed industries.

“Users who were already anxious about money found data-heavy interfaces made things worse, not better. They wanted to feel supported, not assessed.”

I also ran a separate research strand with HR professionals. What they needed was a clear story to take to senior leadership: proof the platform was working, and a reason to keep paying for it.

03 · Defining the experience

Behaviour change, not just utility

Working alongside behavioural scientists, the product was built around three principles: making financial wellbeing feel approachable, encouraging consistent small improvements, and creating visible progress that kept users coming back.

The behavioural science wasn’t window dressing. It set how habits were structured and how Buddi™ spoke to people, and the reward system followed the same rule: reinforce, never pressurise.

04 · Buddi™

A more human financial experience

The hardest moment in any financial product is not knowing where to start. Buddi™ exists for that moment: a conversational, non-judgemental layer of guidance with two modes, plain-language Q&A and personalised nudges tied to the user’s own behaviour.

Buddi™ interactions consistently outperformed expectations in testing. Users didn’t just find it useful, they found it reassuring, which was the point.

Buddi chat screen offering to help with a financial question Buddi guiding financial goal selection during onboarding Home screen showing the appiScore dial at 418 with a Buddi prompt The appiScore explainer shown during the welcome tour

Buddi™ guides goal-setting during onboarding and surfaces contextual nudges tied to real user behaviour throughout.

05 · Gamification & behavioural design

Making progress feel real

A persistent pattern in the research: people start well with financial apps, then quietly stop. So I designed for visible progress. Coins earned, habits completed, and an appiScore™ (the platform’s proprietary financial wellbeing score) that climbs as behaviour changes. That loop was the product.

Habits screen with the treasure chest shut and Buddi smiling beside the habit list Habits screen with an Unlock prompt on the chest, Buddi surprised and the bank tile highlighted

The chest stays shut until a habit is completed. Buddi reacts when there’s something to open.

AppiCoins had to be worth something real, so the reward marketplace was backed by brands people actually use: Greggs, Starbucks, Vue and ASOS on the consumer side, with Reward Gateway, HubSpot, Notion and REBA as enterprise partners.

appiWallet rewards marketplace showing Vue tickets at 500 coins, Starbucks at 600 and a Greggs banner

Coins earned through habits, spent on real rewards: the loop closes in the appiWallet.

06 · appiCentre

A hub for all financial tools

When a platform has real functional depth, the risk is that users never find most of it. The appiCentre brought budgeting, habits, council tax, pensions, savings and stamp duty tools into a single hub. Breadth stayed visible without reading like a feature list.

appiCentre hub listing My Habits, Budgeting, Council Tax, Pensions, Savings and Stamp Duty tools Budgeting tool drill-down inside the appiCentre

07 · HR dashboard

A clearer story for leadership

HR teams didn’t need more data. They needed something they could open five minutes before a leadership meeting and walk in confident. I centred the experience on the average appiScore dial, with supporting metrics and a prominent Export function that came straight out of the research.

Before
Original HR dashboard with three competing dials at 70%, 50% and 63% and no clear hierarchy
After
Redesigned HR dashboard centred on one average appiScore dial at 472 with Export prominent top-right

The original lacked hierarchy and narrative. The redesign centres the average appiScore with exportable engagement metrics.

08 · Design & visual system

Warmth without losing credibility

Financial services have a long history of designing for authority over accessibility. We consciously went the other way: a warm, digestible system whose visual cues reward progress instead of highlighting what’s missing.

09 · Outcomes & reflection

From concept to live product

moneyappi launched publicly on iOS, Android and web, taken from brand identity through to a shipped product. It remains live and in active development, with the gamified progression model and appiScore established at launch still central to the product today.

Shipped to production
Launched on the App Store and Google Play as a live product, spanning end-to-end design from brand identity to shipped experience across a dual B2C app and B2B HR platform.
Independently covered at launch
The launch was covered by the workplace and reward-sector press, which described the platform’s blend of AI, behavioural science and gamification, the exact design approach at the heart of this project.
Engagement model still core a year on
A year after launch, the gamified progression systems and appiScore remain central to the product’s ongoing development, with new gamified experiences still being built on that foundation, evidence the engagement model was durable, not decorative.
Enterprise & consumer partnerships
Reward marketplace built around real partnerships spanning enterprise (ASOS, Reward Gateway, HubSpot, Notion, REBA, Reward Strategy, The Well Crowd) and consumer rewards (Greggs, Starbucks, Vue), giving in-app rewards tangible real-world value.
Validated through research and testing
Reward system and habit loop confirmed as the primary engagement drivers through iterative testing.
Behaviour-change design
Reframed my design philosophy around how people feel about money, not just what a tool lets them do, the principle that shaped every decision on the project.

“This project was never really about screens. It was about changing how people felt about their own financial lives.”

Next case study
Sports Direct
Lead UX · Shopping experience · 6M+ users
RetailE-commerceMobile AppLead UXOnboarding

Sports Direct

Lead UX on the Sports Direct app redesign. I designed the shopping experience end to end: registration, onboarding, home, product listing and product detail, on an app with 6.1 million users.

Role
Lead UX Designer
Focus
Shopping experience, end to end
OKR
6.1m → 7.5m users
View prototype in Figma

01 · Overview

Redesigning the core shopping journey for six million users

Sports Direct set out to turn its app into a personalised shopping platform. As Lead UX Designer I designed the core shopping journey end to end: registration and onboarding, the home screen, product listings and product detail pages.

This case study goes deepest on registration and onboarding, because the whole ambition lived or died there: if people didn’t register or never finished onboarding, nothing downstream could be personalised. It is one part of the remit, not the whole of it.

The redesign in three moves

Personalisation from session one
A dedicated personalisation step built into onboarding, capturing interests up front so the app feels tailored immediately.
A reason behind every field
Each piece of information the app asks for paired with a clear “why”, reducing friction and building trust during sign-up.
A faster, lighter sign-up
Registration stripped back to the essentials so getting into the app feels quick rather than like a form to endure.

The numbers

Baseline
6.1M
Unique app users at project start
Target
7.5M
User goal (+24%)
Target
70%
Onboarding completion goal

One baseline and two targets, set at kick-off. See Outcomes for what shipped and what was validated.

02 · Discovery

Competitor analysis & user interviews

I started with the competition: four direct rivals and two indirect ones, examined purely through their registration and personalisation flows. Then I interviewed eight users, deliberately mixed in age, gender and experience of shopping online, to hear first-hand where sign-up loses people.

User interviews
The existing onboarding flow, the baseline we were improving against

03 · Key insights

Four themes that shaped everything

Time is precious
No one has time to fill out numerous fields. Swift, intuitive onboarding isn’t a nice-to-have, it’s the product.
Why should I?
Users need a clear explanation of why information is requested. Unexplained fields create friction and distrust.
Personal shopping
Users want recommendations based on their actual interests, personalisation needs to start at onboarding.
Tailor the experience
Every user’s journey should reflect their preferences, the app should feel like it knows them from session one.

04 · Ideation

Workshop to solutions

I facilitated an ideation workshop with four cross-functional teams, each assigned a problem statement from discovery: Journey, Prominence, Personalisation, and Benefits.

Workshop

Takeaway: framing discovery findings as problem statements for four cross-functional teams built shared ownership of the solution before any design began.

“We focused on quantity over quality to foster open dialogue, voting on the most promising solutions to refine further.”

05 · Wireframing

From insight to interaction

The research and workshop outputs became wireframes: the first-run screen, registration, and a personalisation step that hadn’t existed in the app before. I iterated on them until they were worth putting in front of users.

Wireframes

Wireframes for the first-run screen, registration and the new personalisation onboarding step, refined before testing.

06 · Usability testing

Unmoderated first, moderated to go deeper

I built a high-fidelity prototype and started with unmoderated testing, scripted so every participant hit the same moments. I wanted to know two things: could people get through it without help, and where were the usability and accessibility problems hiding. The findings drove a round of design changes, and retesting confirmed they’d worked.

Usability insights
Before testing
Before
After testing
After

Each design change traceable to a specific user insight.

Moderated user testing

The unmoderated rounds told me where people struggled. The moderated sessions told me why. Watching users navigate the prototype in real time meant I could chase the intent behind a hesitation, and validate each refinement before it was committed to build.

Moderated testing

07 · Delivery

From handover to end-to-end

Once onboarding was handed over, my job widened. I established the design system and wrote product requirements alongside the developers. Sprint process came next, built to keep delivery honest week to week.

Leading the team, not just the work

  • 01
    Wrote the moderated test script template
    The template every moderated session on the project ran to, so findings were comparable across facilitators.
  • 02
    Brought junior designers into live research
    As facilitators and note-takers, deliberately, so they built research skills through direct contact with users rather than second-hand.
  • 03
    Supported the other designers’ testing
    Worked alongside the rest of the design team through their own testing and iteration rounds.
  • 04
    Ran sprint planning and retrospectives
    And introduced a new feedback process into the sprint framework to cut blocked tickets.
Sprint burndown

Sprint data from the feedback process introduced into the sprint framework.

08 · Outcomes

What the redesign delivered

The work shipped. I left Frasers in August 2024, so the post-launch numbers sit with the business rather than with me, and I won’t quote figures I can’t stand behind. What I can point to is verifiable by anyone with a phone.

Shipped
The redesign shipped. The app is live on the App Store today, and the shopping journey designed in this project is still what users see two years on.
Validated in testing
The design was validated through two rounds of usability testing, unmoderated then moderated. Issues found between rounds were fixed and retested before handover.
Signed-off targets
The goals the work was built and approved against: 7.5M users (+24%) and 70% onboarding completion. These are targets, not results.

Shipped results and validated findings are real outcomes; signed-off targets are the goals the project was measured against, never presented as achieved unless confirmed.

09 · Reflection

Three things that shaped how I work

The lessons I carried out of this project into how I lead design today.

  • 01
    A test script is a leadership tool
    Writing the template meant every designer ran sessions the same way, findings were comparable, and juniors could safely facilitate real users. One artefact levelled up the whole team’s research.
  • 02
    The “why” beats the field count
    Users forgave questions they understood the reason for and abandoned ones they didn’t, almost regardless of how many there were. Explaining intent moved the needle more than shortening the form.
  • 03
    Handover isn’t the end of design
    The requirements I wrote with developers and the sprint process I introduced shaped what actually shipped as much as the wireframes did. Design that stops at the mockup gets rewritten in build.
Next case study
thinkmoney
Senior UX Designer · Fintech · Live product
FintechLive ProductOpen BankingAI Governance

thinkmoney

Senior UX designer embedded in a live challenger bank. I took customers from sign-up to first transaction in a single session, down from a 3-5 day wait, and wrote the standard the team now works to with AI.

Role
Senior UX Designer
Status
Current role
Platform
iOS · Android
thinkmoney virtual debit card shown over the card screen in the app

01 · The context

A different kind of design challenge

thinkmoney is a challenger bank with a clear purpose: helping people who struggle with traditional banking stay in control of their finances. The app is live and the users are real. Design decisions here have consequences for people who depend on the product to stay in control of their money.

I joined as Senior UX Designer, embedded in a cross-functional team alongside a Product Owner and developers. Unlike my previous roles, this isn’t building from scratch. It’s operating inside a mature product at pace: shipping while holding the standard, and thinking past the individual deliverable.

01
Live product complexity
Every change exists alongside years of existing patterns. Nothing ships in isolation.
02
Trust-critical context
Users already cautious about money. Clarity and transparency aren’t nice-to-haves, they’re the product.
03
Systems thinking
Senior design means operating at feature level and systems level simultaneously.

02 · Onboarding to first transaction

From a 3-5 day wait to spending in one session

New thinkmoney customers waited three to five days for a physical card to arrive before they could transact. The card couldn’t simply be dropped: its delivery doubled as address verification. And the stakes ran deeper than convenience, because funding the account gates every downstream activation event. A customer who can’t fund can’t make a first payment, set up direct debits or upgrade.

The answer was one continuous journey, not two features. I introduced virtual cards to the product for the first time and made them the default, with physical cards becoming opt-in. Then I designed the end-to-end Open Banking authorisation journey for account funding, scoped into the same onboarding flow, so a new customer funds by bank transfer in the session they sign up.

“Rather than leading with what the feature could do, I designed around the user’s real question: is this safe, and what do I actually get from it?”

That question shaped the funding flow in particular. Consent screens answer the unspoken concern before the user asks it, data sharing is stated plainly rather than in legal copy, and the benefit of connecting is visible upfront. The consent flow exists in service of funding the account, and it had to earn the trust of users who are already cautious about their money.

  • 01
    Virtual cards introduced, and made the default
    A first for the product. Physical card issuance became opt-in rather than the default path.
  • 02
    Open Banking funding in the same flow
    The authorisation journey designed end to end and scoped into virtual card onboarding, so funding happens in the sign-up session.
  • 03
    Micro-commitment activation
    Cards issue unactivated. The customer takes the small, deliberate step of activating their own card.
  • 04
    Requirements across two workstreams
    Virtual card onboarding, plus card management: freeze, lifecycle, reorder, upgrade and downgrade.
  • 05
    Copy held to the brand
    Reviewed across three tonal directions (action-led, benefit-led, reassuring), correcting off-brand casual copy before ship.
  • 06
    Tracking specified in the design
    Event tracking defined as part of the design work rather than instrumented after launch.
Result
3-5 days → 1 session
Sign-up to first transaction. Live 15 July 2026.
In design
Card management (freeze, lifecycle, upgrade/downgrade) is still being designed.
Virtual card issued screen with the thinkmoney debit card shown unactivated Fund by bank screen using Open Banking to top up the account Physical card option, available opt-in alongside the default virtual card

One session: card issued, account funded through Open Banking, first transaction possible before the customer closes the app.

Card management screen with freeze, reorder and lifecycle options Card shown in a frozen state

Card management, still in design.

03 · First 30 days

The blank home screen was the next problem

Funding solved, the next drop-off was plain to see: customers finished sign-up and landed on a home screen with nothing to do and no direction. Only 26% went on to set up direct debits unprompted, and direct debits are one of the strongest activation and retention signals the product has.

Baseline
26%
Set up direct debits unprompted. The figure this journey is designed against.
  • 01
    A three-section progressive journey
    Get set up, Take control, Go further: a welcome tour, a three-task first screen, a nine-task nudge checklist, and a day-one intent question that reorders card priority.
  • 02
    Intent logic with behaviour overrides
    Four customer intents drive different card sequencing, and behaviour signals outrank stated intent: connecting Open Banking overrides a passive “just having a look”.
  • 03
    Direct debit setup, end to end
    Category and provider selection (including multi-bill providers), amount pre-fill built from income data, ONS averages and an automatic buffer, then confirmation and tracking, all within BACS constraints.
  • 04
    A three-phase capability plan
    Design mapped against backend constraints so it ships incrementally rather than waiting for full backend capability.
  • 05
    The upgrade arc
    Five touchpoints across 30 days replacing a single hard sales moment with a staged narrative.

The detail I’d defend hardest: the direct debit categories weren’t chosen by intuition. Working from the analytics team’s analysis of 348,593 real direct debit transactions, I designed the tile hierarchy around what the data showed, so the eight tiles shown cover 85% of all direct debits and everything rarer sits behind search. The measurement plan was designed alongside the feature, not bolted on after it.

Direct debit category analysis of 348,593 transactions ranked by share, showing which categories become tiles and which sit behind search

The category analysis behind the tiles: eight categories cover 85% of all direct debits, so those became tiles and the rest went behind search.

From that analysis, the end-to-end setup flow: choose a category, match the provider (including multi-bill providers like Aviva), then confirm and track.

Direct debit category selection screen with the primary category tiles Direct debit provider and mandate matching screen Multi-bill provider handling, using Aviva as the example Direct debit summary and tracking screen with a pending status

Status: in design, go-live 31 July 2026. The concept and the direct debit first-prompt flow are approved by the CEO and Senior Product Lead.

04 · Design system

The work that makes everything else work

I maintain the thinkmoney design system across every product surface: the token architecture, the component library, and the build conventions the team works to. It is the reference point for design-engineering handoff.

Governance is deliberate. I sit on a three-person working group that controls what enters the system, with defined approval routes: new components and structural changes go to a weekly meeting, while minor variants and documentation updates run async via Teams with a two-working-day window. I also co-own the roadmap to an AI-queryable design system through Storybook.

Individual screens are the output. The system is what makes them coherent. Operating at both levels simultaneously is what distinguishes senior design work from executing features in isolation.

thinkmoney design system architecture: primitives, tokens, atoms, molecules and organisms feeding Figma, iOS and Android

The system architecture, from primitives and tokens through to the components that ship on Figma, iOS and Android.

05 · AI in the workflow

Designing how the team works, not just what it ships

I wrote “Claude × Design: Ways of Working”, the standard the UX team now works to. It defines Claude’s involvement at every phase of the process from discovery through delivery, from research planning and synthesis through wireframing, prototyping and testing to sign-off prep, dev handoff, QA and post-delivery documentation, with a named owner and a defined output for each.

The principles it sets are simple to state and hard to hold. Enable first. Protect design system integrity. Every team member benefits. Review AI output properly. And transparency always: any deliverable with a Claude contribution carries a visible note. The document also establishes the design system working group, its approval routes, and a seven-section documentation standard that every component entering the system is held to.

The part I’d point a sceptic at is the review checklist for AI-assisted output, built around the specific ways this work fails: confident but wrong, plausible but incomplete, tone drift, outdated context.

Target
30%
The gain on non-creative work the document sets as its ambition. A target, not a measured result.

“Bringing AI into a design team isn’t really about the tool. It’s the same challenge as any UX work, understanding how people work, where the friction is, and designing a process that helps them do their best work more reliably.”

Designers who understand AI as a tool and can shape how it’s used in their teams are going to be significantly more effective over the next few years than those who don’t. Building that capability now, and doing it thoughtfully rather than reactively, is one of the most valuable things I can contribute to a team right now.

06 · Reflection

What this role actually looks like

thinkmoney is a different kind of portfolio entry: no launch from zero, no greenfield freedom. What it shows is how I operate inside a live product, running parallel workstreams alongside POs and developers, holding quality at the system level, and paying attention to how the team works, not just what it ships.

The onboarding journey, the first-30-days work, the design system and the AI ways of working are all expressions of the same underlying approach: doing the work that needs doing, at whatever level it needs to happen.

Onboarding to first transaction, live
Virtual cards introduced to the product for the first time and made default, with Open Banking funding in the same flow. Sign-up to first spend went from 3-5 days to a single session. Live July 2026.
First 30 days, in build
A data-informed activation journey designed against a 26% direct debit baseline, with the measurement plan built alongside the feature. Go-live July 2026.
Design system maintained
Token architecture, component library and the build conventions the team works to. Governed through a working group with defined approval routes.
Ways of working with AI, authored
The standard the UX team works to: Claude’s role at every phase, review and transparency requirements for AI-assisted output, and a documentation standard every component is held to.
Next case study
moneyappi
Founding UX Designer · Fintech · AI Experience Design

About me

Designing with intent, not just instinct

I’m a Senior UX Designer with experience across fintech, retail, and consumer products. I care about the full picture, research, strategy, systems, and craft, and I’m most at home in cross-functional teams where design has a real seat at the table.

I’ve led design on products used by millions of people, from the Sports Direct app to moneyappi, a financial wellbeing platform I helped build from the ground up as founding UX designer.

I’m particularly drawn to problems at the intersection of behaviour, technology, and trust, and I believe good design should change how people feel, not just what they can do.

6M+
Users reached across shipped products
8
Years in design
3
Products shipped: Sports Direct, moneyappi, thinkmoney
B2C+B2B
Dual-audience product experience

Experience

Sep 2025 - Current
Senior UX Designer
thinkmoney (Think Money Group)
An internal move within the group after launching moneyappi. Onboarding-to-first-transaction journey, first 30 days activation, the design system, and the team’s AI ways of working.
FintechActivationDesign SystemsAI
Aug 2024 - Sep 2025
Founding UX Designer
moneyappi (Think Money Group)
Product and brand from incorporation: dual B2C/B2B, with a full public launch on iOS and Android.
FintechAI DesignB2BBrand
Jan 2023 - Aug 2024
Senior UX/UI Designer
Frasers Group
Lead UX designer on the Sports Direct app redesign.
RetailMobileE-commerce
Mar 2019 - Jan 2023
Web Designer
Buy It Direct
Mobile-first design and build across customer journey projects.
EcommerceWeb
Feb 2018 - Mar 2019
Graphic Designer
Glasdon UK
Print, web and social.
PrintWeb

Tools & skills

Design
Figma
Prototyping
Design systems
Interaction design
Research
User interviews
Usability testing
Moderated & unmoderated
Maze · Hotjar
Strategy
OKR / KPI framing
Stakeholder comms
Sprint planning
Competitor analysis
Specialisms
Behavioural UX
AI experience design
Fintech & retail
B2C + B2B products

Let’s build something good

Open to senior and lead UX roles, contract or permanent. If you’re working on something interesting, I’d love to hear about it.

Email
liamridings123@gmail.com
LinkedIn
linkedin.com/in/liam-ridings
Currently available
Open to senior / lead UX roles, contract or permanent, remote or Manchester-based
Get in touch